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	<title>The Innovation Blog by Pranab Sharma &#187; second life</title>
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		<title>The Innovation Blog by Pranab Sharma &#187; second life</title>
		<link>http://pranabsharma.com</link>
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		<title>&#8220;User Generated Content&#8221; &#8211; More Thoughts</title>
		<link>http://pranabsharma.com/2007/11/20/user-generated-content-more-thoughts/</link>
		<comments>http://pranabsharma.com/2007/11/20/user-generated-content-more-thoughts/#comments</comments>
		<pubDate>Tue, 20 Nov 2007 05:43:27 +0000</pubDate>
		<dc:creator>Pranab</dc:creator>
				<category><![CDATA[3D Internet]]></category>
		<category><![CDATA[accenture]]></category>
		<category><![CDATA[doppelganger]]></category>
		<category><![CDATA[linden labs]]></category>
		<category><![CDATA[searchengineroundtable]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[ugc]]></category>
		<category><![CDATA[user generated contetn]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[vside]]></category>
		<category><![CDATA[secondlife]]></category>
		<category><![CDATA[user generated content]]></category>
		<category><![CDATA[virtualworlds]]></category>

		<guid isPermaLink="false">http://pranabsharma.com/2007/11/20/user-generated-content-more-thoughts/</guid>
		<description><![CDATA[I have been thinking about User Generated Content even more after my previous blog entry on the topic.
Googling further on the topic I saw an interesting study by Accenture on &#8220;User-Generated Content Is Top Threat to Media and Entertainment Industry&#8221;. 
The study goes on say that such content will continue to grow and the user [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pranabsharma.com&blog=1488518&post=25&subd=pranabs&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>I have been thinking about User Generated Content even more after my previous blog <a href="http://pranabsharma.com/2007/08/27/user-generated-content-in-virtual-worlds-how-important-is-it/">entry</a> on the topic.</p>
<p>Googling further on the topic I saw an interesting <a href="http://accenture.tekgroup.com/article_display.cfm?article_id=4534">study</a> by Accenture on &#8220;<span class="artTitleFullDisp">User-Generated Content Is Top Threat to Media and Entertainment Industry&#8221;. </span></p>
<p>The study goes on say that such content will continue to grow and the user will gain:<br />
* Increased power &#8211; As he can now create more content and hence can direct where a social network would grow. While the study did not examine Virtual Worlds &#8211; I would submit that a similar trend would be visible in this space too. With a far more impact being felt in such Virtual Worlds<br />
* Increased control &#8211; The user can direct what kind of content can be published.</p>
<p>At this point I would aim to classify such UGC into two key categories<br />
* <strong>Individual directed Content</strong> &#8211; This content is targeted to Avatar customizations, the way your avatar looks, dresses, walks, talks. Where are the areas that are visited, what kind of content is bought out and is used actively and also the social network of other Avatars he or she interacts with.<br />
* <strong>Environment directed Content </strong>- This content is specifically targeted to creating the environments in which these Avatars interact in with regard to the Virtual Worlds. So whether it is a fancy art gallery or a pub or even a retail store of the future.</p>
<p>Different Virtual Worlds have taken different view points on the level of freedom that they give their Users with creating the above two types of content. While most Virtual Worlds give Users the chance to create Individual Oriented Content, many limit the amount content that can be Environment-directed.</p>
<p>One of my favourite Virtual World &#8211; Doppelganger&#8217;s vSide actually limits the amount of content that one can create from an Environment perspective.</p>
<p>Usually there is a cost associated with each of the types of content.<br />
* So while Second Life requires you to have a Premium membership to buy land, you dont need one to create content whether Individual / Environment oriented.<br />
* Doppelganger on the other hand requires you to buy individual content and has little or no flexibility with the customizations one can do from an environment based.</p>
<p>We see differing revenue models too.<br />
* While Linden Labs (the creators of Second Life) have very limited custom content created by them other than the main archipelago they have a revenue model where they make money out of allowing people to create Environment oriented Content.<br />
* Doppelganger on the other hand has a revenue model which is targeted specifically towards Individual based Content and makes money out of such sales and partnerships.</p>
<p>An older article by Robin Good <a href="http://www.masternewmedia.org/news/2005/12/28/usergenerated_content_is_online_content.htm">says</a> that &#8220;UGC is online content publishers most promising future&#8221; and I accept his thesis, however which sphere will lead to more revenues remains to be seen.</p>
<p>I conclude quoting from the <a href="http://www.seroundtable.com/archives/014606.html">Search Engine Roundtable</a> :<br />
&#8220;1) Users spend a lot of time in UGC (user generated content)</p>
<p>2) Consumers expect to be able to make their own content</p>
<p>3) Consumers trust user generated content</p>
<p>4) Product reviews increase sales</p>
<p>5) Increases conversions&#8221;</p>
<p>And hence UGC will become the key determining criteria for Virtual Worlds</p>
<p><span class="artTitleFullDisp"></span></p>
<p class="poweredbyperformancing">Powered by <a href="http://scribefire.com/">ScribeFire</a>.</p>
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		<title>Presentation for IBM Software Universe 2007</title>
		<link>http://pranabsharma.com/2007/11/06/presentation-for-ibm-software-universe-2007-2/</link>
		<comments>http://pranabsharma.com/2007/11/06/presentation-for-ibm-software-universe-2007-2/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 17:13:12 +0000</pubDate>
		<dc:creator>Pranab</dc:creator>
				<category><![CDATA[3D Internet]]></category>
		<category><![CDATA[ibm]]></category>
		<category><![CDATA[ibmsoftwareuniverse]]></category>
		<category><![CDATA[metaverse]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[slideshare]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://pranabsharma.com/2007/11/06/presentation-for-ibm-software-universe-2007-2/</guid>
		<description><![CDATA[I uploaded the presentation that I made at the IBM Software Universe 2007 at the Renaissance Convention Center,&#160; Mumbai. 
My presentation was part of Track B &#8211; Emerging Technologies Track. The session titled &#8220;Metaverses &#8211; Second Life for Business, Technology &#38; Social Networks&#8221;.
It is embedded here:

The link to presentation is uploaded on Slide Share here. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pranabsharma.com&blog=1488518&post=24&subd=pranabs&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>I uploaded the presentation that I made at the <a href="http://www.ibm.com/in/events/softwareuniverse07/agenda1.html">IBM Software Universe 2007</a> at the Renaissance Convention Center,&nbsp; Mumbai. </p>
<p>My presentation was part of Track B &#8211; Emerging Technologies Track. The session titled &#8220;Metaverses &#8211; Second Life for Business, Technology &amp; Social Networks&#8221;.</p>
<p>It is embedded here:</p>
<p><object type='application/x-shockwave-flash' wmode='opaque' data='http://static.slideshare.net/swf/ssplayer2.swf?id=156809&#038;doc=ibm-software-universe-2007-track-b-emerging-technologies-pranab-sharma-metaverses-second-life-for-business-technology-social-networks-1194340902375155-5' width='425' height='348'><param name='movie' value='http://static.slideshare.net/swf/ssplayer2.swf?id=156809&#038;doc=ibm-software-universe-2007-track-b-emerging-technologies-pranab-sharma-metaverses-second-life-for-business-technology-social-networks-1194340902375155-5' /><param name='allowFullScreen' value='true' /><param name='allowScriptAccess' value='always' /></object></p>
<p>The link to presentation is uploaded on Slide Share <a href="http://www.slideshare.net/pranab/ibm-software-universe-2007-track-b-emerging-technologies-pranab-sharma-metaverses-second-life-for-business-technology-social-networks">here</a>. </p>
<p class="poweredbyperformancing">Powered by <a href="http://scribefire.com/">ScribeFire</a>.</p>
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		<slash:comments>3</slash:comments>
	
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		<title>User Generated Content in Virtual Worlds &#8211; How important is it?</title>
		<link>http://pranabsharma.com/2007/08/27/user-generated-content-in-virtual-worlds-how-important-is-it/</link>
		<comments>http://pranabsharma.com/2007/08/27/user-generated-content-in-virtual-worlds-how-important-is-it/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 11:28:49 +0000</pubDate>
		<dc:creator>Pranab</dc:creator>
				<category><![CDATA[cory ondrejka]]></category>
		<category><![CDATA[scribe media]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[user generated content]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[vside]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://pranabs.wordpress.com/2007/08/27/user-generated-content-in-virtual-worlds-how-important-is-it/</guid>
		<description><![CDATA[An introduction to User Generated Content:
1) As defined by Wikipedia:
&#8220;User-generated content (UGC), also known as Consumer Generated Media or User-created Content (UCC), refers to various kinds of media content that are produced by end-users.&#8221;
2) Scribe Media in their interaction with Cory Ondrejka report:
&#8220;Unlike most upload-your-content-and-we’ll-share-it-in-some-sort-of-social-media-Web-2-point-oh-way, content creation in Second Life is really, really, difficult.
Yet people [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pranabsharma.com&blog=1488518&post=19&subd=pranabs&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>An introduction to User Generated Content:</p>
<p>1) As defined by <a href="http://en.wikipedia.org/wiki/User-generated_content" target="_blank">Wikipedia</a>:</p>
<h5>&#8220;User-generated content (UGC), also known as Consumer Generated Media<sup><span style="white-space:nowrap;"></span></sup> or User-created Content (UCC), refers to various kinds of media content that are produced by end-users.&#8221;</h5>
<p>2) Scribe Media in their interaction with Cory Ondrejka <a href="http://www.scribemedia.org/2007/03/20/2nd-life/" target="_blank">report</a>:</p>
<h5>&#8220;Unlike most upload-your-content-and-we’ll-share-it-in-some-sort-of-social-media-Web-2-point-oh-way, content creation in Second Life is <em>really, really, difficult.</em></h5>
<h5>Yet people still create and people still come to those creations. By Ondrejka’s account, users have contributed over <em>$500 million</em> in design and development within Second Life.&#8221;</h5>
<p><span id="more-19"></span><br />
3) McKinsey&#8217;s <a href="http://www.mckinseyquarterly.com/article_abstract_visitor.aspx?ar=2041&amp;l2=17&amp;l3=104" target="_blank">study</a> on &#8220;How Companies can make the most of user-generated content&#8221;</p>
<h5>&#8220;We observed that users cite a variety of reasons for posting content online—chief among them, a hunger for fame, the urge to have fun, and a desire to share experiences with friends (Exhibit 1). While some users were open to the idea of being compensated for their contributions, that wasn’t a primary driver: the people we studied <em><strong>weren’t paid</strong></em> for their contributions.&#8221;</h5>
<p>4) Web Analytics <a href="http://www.webanalyticsbook.com/archives/927" target="_blank">Article</a> on &#8220;User Generated Content starts small then snowballs&#8221;</p>
<h5>&#8220;Over time, participation rates throughout the user group increase. In 2004, for example, 90 percent of the contributions to Wikipedia came from just 2 percent of its users; by 2006, the top 2.5 percent of them were responsible for<strong> <em>only 60 percent</em> </strong>of all new content.&#8221;</h5>
<p>Thoughts around User Generated Content:</p>
<ul>
<li>The Creators</li>
<li>The Users</li>
<li>Impact of Creations in VWs</li>
<li>Does UGC drives VWs interactions</li>
</ul>
<p>The <em>creators</em> as has been seen are mostly a small percentage who let their creative juices flow and design / create items for the Virtual World in this case.</p>
<p>The <em>users</em> enjoy / utilize the previously generated content for their endeavors, sometimes tweaking them slightly like positioning the created content or compiling different content from various places and putting it all together. An example would be I collect various types of Buildings in Second life, various types of Furniture and then put them in a house that I can then call my own. The very act of compiling different content and putting them in a certain arrangement can count as UGC again as that would be a new permutation. So a user could actually be creator as well. Somebody customizing their avatar to make it look a certain way could actually be UGC as well, since the user doesnt actually create anything new, but chooses a particular combination.</p>
<p>The impact on Virtual Worlds is that it leads to a rich set of environment that can be used by the world. Worlds like Second Life have leveraged this to become highly collaborative in nature and lead to immense amount of participation in their environment. When a person spends time on creating / customizing things they feel more attached to it and tend to build other things around it. So once one customized their avatar, they might want to get an area for their, hence the presence of house lenders in Second Life.</p>
<p>As opposed to Second Life, Doppelganger&#8217;s <a href="http://www.vside.com/faces/pages/index.xhtml" target="_blank">vSide</a> has a dedicated team that builds out the environment. (Excellent post by Metaversed.com <a href="http://metaversed.com/22-aug-2007/15-things-you-should-know-about-vside-new-3d-facebook" target="_blank">here</a>).</p>
<h5>&#8220;They employ a team of virtual architects, some of whom have backgrounds with the Sims and Halo. Littlefield describes the visual quality of vSide as AAA, applied to a virtual social environment.&#8221;</h5>
<p>The user basically has a <a href="http://en.wikipedia.org/wiki/Mmorpg" target="_blank">MMORPG</a> kind of interface where the user has a definite task like listening to music, finding easter eggs.</p>
<p>Another interesting thing that should be considered is that interactions with people can be in a way be UGC itself. The very nature of interactions can be interepreted as that.</p>
<p>Also at the same time, I feel that UGC is very important, and unlike what some people consider that UGC is secondary, my conclusion is that is perhaps the most important factor for VWs.  VWs like Second life gives tools to its users who can build 3D models without the need for expensive 3d tools like Maya or trying to learn open source 3D tools like Blender.</p>
<p>Finally the last word from my side is that UGCs have been the reason for the Virtual Worlds success and the more collaboration that is manifested as user generated content are responsible for mass-adoption of Virtual Worlds.</p>
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		<title>&#8220;One Year of Second Life&#8221; &#8211; Why I still plan to be in Second Life!</title>
		<link>http://pranabsharma.com/2007/08/21/one-year-of-second-life-why-i-still-plan-to-be-in-second-life/</link>
		<comments>http://pranabsharma.com/2007/08/21/one-year-of-second-life-why-i-still-plan-to-be-in-second-life/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 11:27:21 +0000</pubDate>
		<dc:creator>Pranab</dc:creator>
				<category><![CDATA[3D Internet]]></category>
		<category><![CDATA[age of empires]]></category>
		<category><![CDATA[counter strike]]></category>
		<category><![CDATA[eric kintz]]></category>
		<category><![CDATA[ginko bank]]></category>
		<category><![CDATA[ibm]]></category>
		<category><![CDATA[linden labs]]></category>
		<category><![CDATA[locutus]]></category>
		<category><![CDATA[prokofy neva]]></category>
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		<description><![CDATA[&#160;
Today, I celebrate my (Second Life avatar’s) Rez Day. I entered Second Life last year on August 21, 2006. I am called Locutus Qi in this space. The name is inspired from my Star Trek fanaticism about the Borg. Locutus was the (avatar) name of Capt. Jean Luc Picard when he was captured by the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pranabsharma.com&blog=1488518&post=18&subd=pranabs&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p class="postentry">&nbsp;</p>
<p class="snap_preview">Today, I celebrate my (Second Life avatar’s) Rez Day. I entered Second Life last year on August 21, 2006. I am called Locutus Qi in this space. The name is inspired from my <a href="http://en.wikipedia.org/wiki/Star_Trek" target="_blank">Star Trek</a> fanaticism about the Borg. <a href="http://www.startrek.com/startrek/view/series/TNG/character/13475.html" target="_blank">Locutus</a> was the (avatar) name of Capt. Jean Luc Picard when he was captured by the Borg.</p>
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<p>I remember going to <a href="http://thoughtshoppe.blogspot.com/" target="_blank">Prithwis Da</a> for learning about Virtual Worlds. I remember initially thinking this is so close to <a href="http://en.wikipedia.org/wiki/Counter-Strike" target="_blank">Counter Strike</a> &amp; <a href="http://en.wikipedia.org/wiki/Age_of_Empires" target="_blank">Age of Empires</a> that I used to play avidly in my college days in a multi-player environment. It was interesting to know these 3D environments and I could begin to see how they could be leveraged to business as well. Post that, I kept exploring Second Life and what it had to offer, when finally in December, when I was part of the <a href="http://www.dmnews.com/cms/dm-news/e-commerce/39608.html" target="_blank">Sears Second Life</a> Build Team where I began more mainstream work. Henceforth, I have presented several papers / countless presentations around how Virtual Worlds can be leveraged for Business. And importantly, I worked on getting the first projects for IBM India in this space and currently manage several internal and external projects for IBM in this space of Virtual Worlds.<br />
Well, recently a lot of the weaknesses of Second Life have been discussed in the various forums like <a href="http://www.time.com/time/specials/2007/article/0,28804,1638344_1638341_1633628,00.html" target="_blank">Time</a> naming it the Worst (#5) website. Also an old post by <a href="http://h20325.www2.hp.com/blogs/kintz/archive/2007/04/02/2964.html" target="_blank">Eric Kintz </a>about he still needs to be convinced about the use of Second Life. Well, I feel we have truly started to see the <a href="http://www.gartner.com/pages/story.php.id.8795.s.8.jsp" target="_blank">Trough of Disillusionment</a> for this technology. We saw Second Life miraculously increase from 800,000 to 8 million registered users (whether that is for people who registered or not, is a topic of much debate. Giff Constable wrote an <a href="http://blogs.electricsheepcompany.com/giff/?p=350" target="_blank">interesting article</a> on that). And more recently the banning of <a href="http://blog.secondlife.com/2007/07/25/wagering-in-second-life-new-policy/" target="_blank">Second life gambling</a> joints by Linden Labs and the subsequent <a href="http://www.switched.com/2007/08/16/second-life-virtual-bank-collapses-losses-at-750k/" target="_blank">bankruptcy</a> of <a href="https://ginkofinancial.com/" target="_blank">Ginko bank</a>. Well despite all this, Second Life as a world has taken leaps around Evangelizing what Virtual Worlds can be and should be in this space (interesting thoughts by <a href="http://secondthoughts.typepad.com/second_thoughts/2007/08/linden-lab-is-a.html" target="_blank">Prokofy Neva</a> &amp; <a href="http://www.secondlifeherald.com/slh/2007/08/linden-labs-met.html#more" target="_blank">Gwyneth Llewelyn</a> on LL’s actual business).</p>
<p>I feel SL showed how <strong>user-generated</strong> content could be so much in quantity and quality. It gave people &#8211; avatars to dress and design content around how they feel; established a virtual economy that exchanges USD 1.5+ million a day. They might not be the first in either of these but have been a compulsive case of what these concepts together with a 3D environment could do to the Internet. Suddenly the chip companies have an application to feed all the muscle they can pump into their processors, graphics cards, etc. The high amount of bandwidth is suddenly being channelized to this virtual environment which consumes it with ease and provides a compelling example. Is this the application that fuels the Information Revolution further ?</p>
<p>Well one clear thing, Second life does start to touch the surface and the broad idea of things to come, how corporates, individuals &amp; the communities build these concepts further is something that remains to be seen…</p>
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		<title>Second Life &amp; Firms ~ Are they a good match</title>
		<link>http://pranabsharma.com/2007/08/10/second-life-firms-are-they-a-good-match/</link>
		<comments>http://pranabsharma.com/2007/08/10/second-life-firms-are-they-a-good-match/#comments</comments>
		<pubDate>Fri, 10 Aug 2007 06:36:15 +0000</pubDate>
		<dc:creator>Pranab</dc:creator>
				<category><![CDATA[gartner]]></category>
		<category><![CDATA[linden labs]]></category>
		<category><![CDATA[metaversed.com]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Yesterday night (my time), there was an interesting discussion led by 57 Miles from the Metaversed.com team. Four invitees were present and discussed about the strategies of their corporations in Virtual Worlds. The venue was hosted by SAP at their (leased) location at Eclipse city Silicon City (Thanks Craig !) in Second Life. The event [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pranabsharma.com&blog=1488518&post=9&subd=pranabs&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<p>Yesterday night (my time), there was an interesting <a href="http://www.metaversed.com/09-aug-2007/corporations-discuss-second-life-experiences-lessons-learned-live-panel-discussion-today">discussion</a> led by 57 Miles from the <a href="http://www.metaversed.com/" target="_blank">Metaversed.com</a> team. Four invitees were present and discussed about the strategies of their corporations in Virtual Worlds. The venue was hosted by <a href="http://www.sap.com">SAP</a> at their (leased) location at <strike>Eclipse city</strike> Silicon City (Thanks Craig !) in Second Life. The event was well-organized and well-moderated.</p>
<p><span id="more-9"></span></p>
<p>An interesting article as a precursor was <a href="http://www.kauppalehti.fi/4/i/eng/releases/press_release.jsp?selected=other&amp;oid=20070801/11864923103330&amp;lang=EN" target="_blank">Gartner</a> warning companies to carefully evaluate the use of public Virtual Worlds like Second Life.</p>
<p>My takeaway from the discussion was that <a href="http://secondlife.com">Second life</a> is a great public Virtual World. It gives companies the opportunity to see what Social Collaboration &amp; socially compatible 3D visualization can do. It opens the door for them to see the vast options that this medium of information exchange provides. However it is just that, Second Life is in my opinion, is limited as an Enterprise tool for Virtual Worlds. The lack of confidentiality, stability can usually be root-cause-analyzed into putting it behind the Firewall. I feel the moment that Linden Labs propose a model for putting this behind the firewall, a lot of companies will become very interested. Suddenly we have the equivalents for a Public &amp; Private Internet together with common interface.</p>
<p>At this point, the most typical question that is raised is what will be the business model of Linden Labs, I speculate even if they open source the servers, as long as they control the authorizing and the maintain the role of a gate-keeper they can continue to get good returns on their investments. As one hand they control the servers in the public sphere and charge private companies for the same and connectivity to the public world as required.</p>
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